Other Writing Projects


I'm one who deeply believes in the value of writing, even if it's just for its own sake. Everybody should write -- diaries, novels, whatever. It just happens to be harder than it looks. And probably the hardest thing is to try and ignore negative criticism (which I've never gotten -- oh, no, never).

Star Trek

In the late 1980s, David Beck, Patrick Stadille, and I undertook to do a kind of non-Trekkie assessment of the original Star Trek television series. (This is before Paramount came out with Star Trek: The Next Generation, or any of its spinoffs, all of which I enjoy but which my co-authors dismiss as faint copies of the original.) I say "non-Trekkie" because none of us are Trekkies, or Trekkers, or whatever they choose to call themselves these days. (We prefer to think of ourselves as merely STVs, or Star Trek Viewers.) We don't go to conventions, we don't wear Vulcan ears, and we're not the people William Shatner tells to get a life. We love the show, but we don't take it seriously; we recognize its faults. Sadly, I can't find the couple of things Pat wrote, but here are the essays I have:


Stories

I've started and stopped hundreds of projects, because, for the most part, I don't usually write from an outline where I've mapped out everything that's going to happen beforehand. Often I get an idea, maybe just a wild hare, or maybe an inspiration from a dream, and then I start writing until I run out of whatever made me write it in the first place. Someone who has been very helpful in influencing me to focus my writing (even a bit) is Bob Stadille, Pat's dad, and, like Pat, a dear friend for nigh on 20 years. Bob came up with a suggestion for a novel and kind of prodded me in that direction under the guise of "collaboration." (See, Bob doesn't think he's much of a writer -- more of an idea man.) His main motivation, clearly, has been to get me off my duff -- or, rather, onto my duff in front of my computer.

Late in 1994, Bob suggested a murder mystery. Having read very few of them, I decided I was as qualified as anyone else, so I said, "Why not?" I started to try and fill in the details. Right now I've got something called "The League," which sort of combines the murder-mystery element with consumer computer technology, though it mostly borrows from something Dave and I were half-heartedly working on many years ago that sort of fictionalized a baseball simulation (read "game") that we'd developed over the years and was being treated as though it had already been turned into a computer program.

I haven't come close to finishing "The League," partly because the technology keeps changing, but mostly because I occasionally lose the thread. But I'll include some excerpts for your enjoyment, or lack thereof.

My current project that I like the most these days is, for the moment, called "The Gang of Five." Began with a dream, and is in a continual state of "under construction."

Still unfinished is "The Carters," a kind of family story, but much stranger. This one started with a wild hare.

"The Best Ass in the Whole School" is an awfully long short story that started with a dream. My e-mail suggests that this story has been read by a lot of people who were looking for something very naughty. "Best Ass" isn't. Sorry to disappoint.

"The Cockatiel Shrieks at Four-Twenty A.M." is a bunch of silly bits that I wrote while working at a bookstore many years ago. It's one of the first things I did that I actually thought of as writing, as opposed to drafting up little sketches. I got the name of the main character, Monroe Harlow, from a record album Kim and I gave Pat Stadille featuring songs of two famous blondes.

I just hope this stuff will be fun for the reader. Mostly, though, I'd like to finish some of it and get it published. It could happen!


Projects with Pat

I've always wanted to work with Pat on something. Occasionally we've performed in videos he's made for the school where he teaches, and we seem to really click. These projects are on burners of varying intensity:


Miscellaneous

Last updated 2/10/98
Gregg Pearlman, gregg@EEEEEEgp.com

 

 

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